You're likely to predict most of the twists, and even the ones that got me were more a "Hey, that's neat" than "Holy shit, that was amazing!" It can also be somewhat precious from time to time, leaning heavily on ideas like "lost hope" and camaraderie. The story won't wow anyone familiar with science fiction tropes. You'll execute a sequence of jumps flawlessly, only for a piece of geometry to fill half your screen, sending you back to a checkpoint.Ĭamera failings aren't the only weak spot in Solar Ash. Combine her fast movement speed and the constantly shifting terrain and actually moving through the world can become a chore. As a third-person platformer at its core, Solar Ash's camera does its best to stay behind Rei when not being actively moved. The problems arise not from the level or system design. New enemy types demand new approach strategies, and the bosses and platforming challenges require ever-higher mastery of the controls and mechanics. It almost always works, and worlds become twisting, three-dimensional mazes, straining your spatial awareness to its limits. In most cases, the added complexity enhances the gameplay, giving designers more ways to challenge your understanding and skill. You'll be using them again and again as you make your way deeper into the Ultravoid. The new systems aren't unique to their zone of introduction, either. New zones introduce new mechanics, then ask you to make different choices with your movements. The late-game bosses have you going up, down, diagonal, and back again. Early areas are straightforward, lacking the gravity and perspective-warping that's rampant in the later levels. Progression is, therefore, almost solely yours. She only "advances" by adding single points to her health pool or by equipping different Voidrunner suits, which grant passive bonuses. These mechanics allow for plenty of gameplay variation like you see in Shrines or Moon Challenges in Breath of the Wild or Mario Odyssey, respectively. You can also briefly slow down time to extend your grappling distance or gauge the success of a jump. You can boost every few seconds for an extra bit of momentum, extending your jumps or safely getting you past a hazard. Traversal is smooth and seamless, with a single button press sending you floating across the world. Rei can skate across most surfaces (though not up buildings), grind on railings, climb on weird-looking ooze, and use energy blades to attack her enemies. Along the way, Rei will discover the fate of the other Voidwalkers, learn the truth about her mission, and have a chance to provide assistance to the few other beings remaining in the Ultravoid. To enable the Starseed to do the impossible, Rei needs to remove six anomalous energy signatures called Remnants so the device can calibrate properly. Her job is to activate a large obelisk called the Starseed that will stabilize the Ultravoid and render it incapable of consuming her home planet. You play as Rei, a Voidwalker who uses the power of God and anime magical space technology to skate into the gravity well, where the fragments of other consumed planets exist as ruins. Solar Ash takes place inside of a supermassive black hole called the Ultravoid. Solar Ash Review: Skating Across the Stars Its flaws are few, far overshadowed by the enjoyment out of everything else. In short, Solar Ash is a complete package, with stellar gameplay, a well-told story, and a realized world ripe for exploring. Side content adds additional flavor, bringing a more personal narrative to a tale with otherwise galactic repercussions. Taking out bosses is also the primary means of progressing the story, which won't win any awards but does have some fun twists and turns. The combat follows a similar pattern, with bosses and enemies requiring more precision, new strategies, or additional mobility techniques to properly conquer. Each new area forces you to rethink how you play without adding anything to the core suite of abilities. Rather than ever giving you the ability to alter or improve those core systems, Solar Ash instead asks you to use them in new and evolving ways. Solar Ash plays like some of the greatest games of the past decade, namely Breath of the Wild and Super Mario Odyssey.
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